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dod tnt end

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dod tnt end

Post by Admin on Sat Jan 23, 2016 11:36 am

A DoD tutorial map designed by Haircut

http://forum.17buddies.net/index.php?showtopic=14201

Please check http://www.mardymouse.co.uk for any other DoD tutorial maps.

Map Name: dod_tnt_end

A basic DoD plant the TNT map. Well sort of basic, see notes :-/

All textures used from halflife.wad

Please use, edit & distribute as you like.


NOTES:
This is the 3rd version of this map. I think the map is still quite complicated. Here is a run down of what is happening.


1)dod_object (TNT) ... (TNT and func_breakable. Both have the same group name).

2)func_breakable targets the multi_manager.

3)multi_manage then targets 5 things ... multi ... get it :-/

4)First two things are some text on the screen (game_text) and a countdown sprite (env_sprite).

5)Third thing is an env_expolde. This just makes the screen shake.

6)Last thing is the winning sound entity (ambient_generic) and score entity (dod_score_ent).

7)The dod_score_ent restarts the round.

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