dod tnt end
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dod tnt end
A DoD tutorial map designed by Haircut
http://forum.17buddies.net/index.php?showtopic=14201
Please check http://www.mardymouse.co.uk for any other DoD tutorial maps.
Map Name: dod_tnt_end
A basic DoD plant the TNT map. Well sort of basic, see notes :-/
All textures used from halflife.wad
Please use, edit & distribute as you like.
NOTES:
This is the 3rd version of this map. I think the map is still quite complicated. Here is a run down of what is happening.
1)dod_object (TNT) ... (TNT and func_breakable. Both have the same group name).
2)func_breakable targets the multi_manager.
3)multi_manage then targets 5 things ... multi ... get it :-/
4)First two things are some text on the screen (game_text) and a countdown sprite (env_sprite).
5)Third thing is an env_expolde. This just makes the screen shake.
6)Last thing is the winning sound entity (ambient_generic) and score entity (dod_score_ent).
7)The dod_score_ent restarts the round.
http://forum.17buddies.net/index.php?showtopic=14201
Please check http://www.mardymouse.co.uk for any other DoD tutorial maps.
Map Name: dod_tnt_end
A basic DoD plant the TNT map. Well sort of basic, see notes :-/
All textures used from halflife.wad
Please use, edit & distribute as you like.
NOTES:
This is the 3rd version of this map. I think the map is still quite complicated. Here is a run down of what is happening.
1)dod_object (TNT) ... (TNT and func_breakable. Both have the same group name).
2)func_breakable targets the multi_manager.
3)multi_manage then targets 5 things ... multi ... get it :-/
4)First two things are some text on the screen (game_text) and a countdown sprite (env_sprite).
5)Third thing is an env_expolde. This just makes the screen shake.
6)Last thing is the winning sound entity (ambient_generic) and score entity (dod_score_ent).
7)The dod_score_ent restarts the round.
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