goldsrc mapping
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Latest topics
» unity3d half-life map viewer
Making shadows for models I_icon_minitimeThu Nov 07, 2019 8:15 pm by Admin

» Get 6 months free pluralsight
Making shadows for models I_icon_minitimeSun Mar 11, 2018 10:43 am by Admin

» hammer Game Configurations File
Making shadows for models I_icon_minitimeSun Aug 27, 2017 10:54 am by Admin

» WIP Hammermate
Making shadows for models I_icon_minitimeMon Jul 24, 2017 8:25 pm by Admin

» BSP anti decompiling goldsrc maps
Making shadows for models I_icon_minitimeMon May 15, 2017 8:59 pm by Admin

» yard map a1
Making shadows for models I_icon_minitimeMon May 01, 2017 6:30 pm by Admin

» How a skybox can effect your map
Making shadows for models I_icon_minitimeMon Jan 16, 2017 8:52 pm by Admin

» Setup guide for Half-life
Making shadows for models I_icon_minitimeSat Dec 31, 2016 2:19 pm by Admin

» WIP dod_genesis
Making shadows for models I_icon_minitimeSun Sep 25, 2016 12:05 pm by Admin

March 2024
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
25262728293031

Calendar Calendar


Making shadows for models

Go down

Making shadows for models Empty Making shadows for models

Post by Admin Thu Jan 21, 2016 10:22 pm

I saw a nice post by Alberto309 on GB for making decent shadows for trees and thought I would make a tutorial for it.

Here you can see the effect in game, the left tree looks to float but the right tree looks more natural and grounded

Making shadows for models 2014-013

I can only get this to work with Vluzacn's ZHLT compile tools Get them here

Download Compiler


First make a flat null textured box about the size of the tree.

Texture the side that faces the light as {SHRUB1A and in face properties use fit to fill the whole face. (you can use any transparent texure that begins with { )

Making shadows for models Flat10

Now make the brush a func_illusionary with these settings

Render Fx = normal
Render mode = soild
Fx amount = 0
Light flags = Opaque (Blocks Light)

Add a wood brush for clipping, make this a func_wall but use the same settings as above.

Making shadows for models Flat210

add your model and then set your light_environment as below pic, you will need to play around with the yaw to get the light in the correct direction.

Making shadows for models Set10

Download RMF

Admin
Admin

Posts : 91
Join date : 2016-01-19

https://goldsrc.forumotion.co.uk

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum