Making shadows for models
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Making shadows for models
I saw a nice post by Alberto309 on GB for making decent shadows for trees and thought I would make a tutorial for it.
Here you can see the effect in game, the left tree looks to float but the right tree looks more natural and grounded
I can only get this to work with Vluzacn's ZHLT compile tools Get them here
Download Compiler
First make a flat null textured box about the size of the tree.
Texture the side that faces the light as {SHRUB1A and in face properties use fit to fill the whole face. (you can use any transparent texure that begins with { )
Now make the brush a func_illusionary with these settings
Render Fx = normal
Render mode = soild
Fx amount = 0
Light flags = Opaque (Blocks Light)
Add a wood brush for clipping, make this a func_wall but use the same settings as above.
add your model and then set your light_environment as below pic, you will need to play around with the yaw to get the light in the correct direction.
Download RMF
Here you can see the effect in game, the left tree looks to float but the right tree looks more natural and grounded
I can only get this to work with Vluzacn's ZHLT compile tools Get them here
Download Compiler
First make a flat null textured box about the size of the tree.
Texture the side that faces the light as {SHRUB1A and in face properties use fit to fill the whole face. (you can use any transparent texure that begins with { )
Now make the brush a func_illusionary with these settings
Render Fx = normal
Render mode = soild
Fx amount = 0
Light flags = Opaque (Blocks Light)
Add a wood brush for clipping, make this a func_wall but use the same settings as above.
add your model and then set your light_environment as below pic, you will need to play around with the yaw to get the light in the correct direction.
Download RMF
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