Latest topics
» hammer Game Configurations File
Sun Aug 27, 2017 10:54 am by Admin

» WIP Hammermate
Mon Jul 24, 2017 8:25 pm by Admin

» BSP anti decompiling goldsrc maps
Mon May 15, 2017 8:59 pm by Admin

» yard map a1
Mon May 01, 2017 6:30 pm by Admin

» Get 6 months free pluralsight
Thu Feb 02, 2017 7:08 pm by Admin

» How a skybox can effect your map
Mon Jan 16, 2017 8:52 pm by Admin

» Setup guide for Half-life
Sat Dec 31, 2016 2:19 pm by Admin

» WIP dod_genesis
Sun Sep 25, 2016 12:05 pm by Admin

» [MODEL] V2 rocket
Wed Sep 07, 2016 6:22 pm by Admin

November 2017
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
27282930   

Calendar Calendar


hammer Game Configurations File

View previous topic View next topic Go down

hammer Game Configurations File

Post by Admin on Sun Aug 27, 2017 10:54 am

A program to read and check hammer`s GameCfg.wc file. The main files and folders are coloured green to show they are correct or red to show they are wrong





https://files.gamebanana.com/bitpit/hammertest.zip



header

bytes

24 = Game Configurations File

8 = 0D 0A 1A 00 33 33 B3 3F ????
int  = number of configurations in file ???

each config = 1804 bytes + extra fgd files

128 = config name
int32 = number of fgd files, these are 128 bytes long at the end of each config
124 = ??????
128 = default soild entity class
128 = defaulr pointenity class
128 = bsp exe
128 = rad exe
128 = vis exe
128 = game exe directory
128 = rmf directory
128 = place compiled maps before running
128 = csg exe
128 = mod directory
128 = game directory
128 = fdg location

Admin
Admin

Posts : 89
Join date : 2016-01-19

View user profile http://goldsrc.forumotion.co.uk

Back to top Go down

View previous topic View next topic Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum